Basics
Disposal
Freeing resources is a manual chore in three.js, but Svelte is aware of component lifecycles, hence Threlte will attempt to free resources for you by calling dispose
, if present, on all unmounted objects and recursively on all properties that are not being used anywhere else in your scene.
Automatic Disposal
<script>
import { Mesh } from '@threlte/core'
import { useTexture } from '@threlte/extras'
const map = useTexture('/some/texture')
</script>
<!--
The geometry, material and the associated texture will
be disposed as soon as the <Mesh> component unmounts.
-->
<T.Mesh>
<T.BoxGeometry />
<T.MeshStandardMaterial map={$map} />
</T.Mesh>
Be aware that calling dispose
on a three.js buffer, material or geometry is merely deallocating
it from the GPU memory. If an object is used after itβs disposed it will be allocated again,
resulting in a performance drop for a single frame. It will not produce a runtime error.
Manual Disposal
You can switch off automatic disposal by placing dispose={false}
onto components, it is now valid for the entire tree.
<script>
import { Mesh, useTexture } from '@threlte/core'
import { BoxBufferGeometry, MeshStandardMaterial } from 'three'
const map = useTexture('/some/texture')
const material = new MeshStandardMaterial({ map })
</script>
<!-- will not be disposed -->
<T.Mesh dispose={false}>
<!-- will not be disposed -->
<T.BoxGeometry />
<!-- will not be disposed -->
<T.MeshStandardMaterial map={$map} />
<!-- will be disposed -->
<T.Mesh dispose>
<!-- will be disposed -->
<T.BoxGeometry />
<!-- will be disposed -->
<T.MeshStandardMaterial map={$map} />
</T.Mesh>
</T.Mesh>