@threlte/rapier
useJoint
Use this hook to initialize any Rapier joint.
This example initializes a RevoluteImpulseJoint
manually. Most of the times you’d want to use a
shortcut hook (like ‘useRevoluteJoint’) to initialize a joint. This
hook is used internally to initialize the currently available joints.
<script>
import { useJoint, RigidBody, Collider } from '@threlte/rapier'
const { joint, rigidBodyA, rigidBodyB } = useJoint((rbA, rbB, { world, rapier }) => {
const params = rapier.JointData.revolute(
{ x: 0, y: 10, z: 1 },
{ x: 0, y: 0, z: 0 },
{ x: 0 y: 1, z: 0 }
)
return world.createImpulseJoint(params, rbA, rbB, true)
})
</script>
<RigidBody bind:rigidBody={$rigidBodyA}>
<Collider
shape="cuboid"
args={[1, 1, 1]}
/>
</RigidBody>
<RigidBody bind:rigidBody={$rigidBodyB}>
<Collider
shape="cuboid"
args={[1, 1, 1]}
/>
</RigidBody>
The callback to initialize the Joint is called when both rigidBodyA
and rigidBodyB
are defined.
Signature
const {
joint: Writable<T>
rigidBodyA: Writable<RAPIER.RigidBody>
rigidBodyB: Writable<RAPIER.RigidBody>
} = useJoint<T extends RAPIER.ImpulseJoint | RAPIER.MultiBodyJoint>(
initializeJoint: (rigidBodyA: RAPIER.RigidBody, rigidBodyB: RAPIER.RigidBody, RapierContext) => T
)